

On top of this, moving directly forward will yield you the greatest results in terms of movement speed, Moving side to side will slow you down by about 1/15th outside of power armor, and moving backwards will slow you by about 1/4th, for realism’s sake. I’ve went and almost ‘rebalanced’ the games’ movement system for both NPC’s and the player character (each share the same values now, so no more having to frequently switch between walking and running when following an NPC!), adding small directional movement penalties.Īll of your movement speed is now slower, excluding walking which is now faster, so it’s now much more enjoyable to roleplay with walking rather than running everywhere, because it’s actually viable to walk from A-B now. This is what this mod has done, and is why, I presume, no one has had a real attempt at fixing the base values as things such as walking speed, which is horribly slow in the vanilla game, and isn’t usable for the purposes of roleplaying.īecause of how utterly terrible the vanilla movement speed values are, I’ve went about and tweaked each individually for basically every movement speed values which can be possibly tweaked (the one exception to this, currently, is separating aiming down sights (ADS) speed and sneaking speed/standing speed).

As a result, many of the code which modders can edit is simply tagged as “Unknown”, and you sorta have to just look at the variables and guess which is which. However, not many mods exist which alter the base values, as within FO4Edit, a LOT of parameters are listed as “unknown”, AFAIK, due to FO4Edit being a very ‘cut-and-paste’ porting of Skyrim’s TES5Edit tool to be used with Fallout 4 – which of course, has since had field names edited, as I’m pretty sure Bethesda didn’t keep the old name of values for things such as “Magicka”, “BowDraw”, etc. The mod was created using the alpha version of FO4Edit (an extension of TES5Edit, as both Fallout 4 and Skyrim use the same *Creation Engine*). This mod modifies the movement speed of both player character and NPC’s for walking, running and sprinting. Stoner’s More Realistic Player and NPC Movement Speed – Walking Running and Sprinting
